Glossary

Filter:
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All
A
A1
AC
ACD
ACK
ACL
ACU
A-D
Ada
ADC
ADH
ADM
ADP
AE
AES
AFJ
AFR
AI
AIG
AIN
AIS
AJ
AK
AKM
ALC
ALE
ALU
AMA
AMI
AMS
ANI
AOS
AP
APC
APD
APL
App
APU
AR
Arg
ARQ
ARS
ASU
AV
AVP
Ad-Hockery
  • Gratuitous assumptions made inside certain programs, esp. expert systems, which lead to the appearance of semi-intelligent behavior but are in fact entirely arbitrary. For example, fuzzy-matching against input tokens that might be typing errors against a symbol table can make it look as though a program knows how to spell.
  • Special-case code to cope with some awkward input that would otherwise cause a program to choke, presuming normal inputs are dealt with in some cleaner and more regular way. Also called `ad-hackery', `ad-hocity' (/ad-hos'*-tee/), `ad-crockery'. See also ELIZA effect