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Virtual Reality
n. Computer simulations that use 3-D graphics and devices such as the Dataglove to allow the user to interact with the simulation. See cyberspace. 2. A form of network interaction incorporating aspects of role-playing games, interactive theater, improvisational comedy, and `true confessions' magazines. In a virtual reality forum (such as Usenet's alt. callahans newsgroup or the MUD experiments on Internet), interaction between the participants is written like a shared novel complete with scenery, `foreground characters' that may be personae utterly unlike the people who write them, and common `background characters' manipulable by all parties. The one iron law is that you may not write irreversible changes to a character without the consent of the person who `owns' it. Otherwise anything goes. See bamf, cyberspace, teledildonics.